Take-Two’s Q3 2025 Earnings: GTA 5 Still a Powerhouse, GTA 6 on Track for Release

Take-Two portfolio

Take-Two Interactive reported strong financial performance for the third quarter of fiscal year 2025, with net bookings reaching $1.37 billion. This represents a 3% increase compared to the previous year, keeping the company on track with its projected goals.

Key Financial Highlights (Q3 FY2025):

  • Net revenue: $1.36 billion (a slight decrease from $1.37 billion last year)
  • Net loss: $125.2 million (increased from $91.6 million last year)
  • Total net bookings: $1.37 billion (3% year-over-year increase)
  • Recurrent consumer spending: Up 9%, comprising 79% of total net bookings
  • Full-year net bookings guidance: Maintained at $5.55 billion to $5.65 billion

The Biggest Hitters:

  • GTA 5: Reached 210 million copies sold
  • Red Dead Redemption 2: Achieved 70 million copies sold
  • NBA 2K25: Sold 7 million units
  • Red Dead Online: Hit the highest concurrent users on Steam

The gaming giant’s success story continues to be driven by its flagship titles. Grand Theft Auto 5 has now reached a new milestone, selling 210 million copies worldwide, with 5 million units sold in the last quarter alone. Its companion title, Red Dead Redemption 2, has also performed impressively, reaching 70 million copies sold, adding another 3 million last quarter.

However, NBA 2K25 emerged as a surprising star performer during this period. According to Take-Two, the game’s performance significantly “exceeded expectations,” with player spending growing by more than 30%.  The game’s success was driven by innovative features, seasonal updates, and the introduction of new anti-cheat measures for PC users. Each seasonal update included purchasable passes, offering both standard ($10) and “Hall of Fame” ($20) versions.

In terms of franchises, the GTA series now stands at 440 million, while the Red Dead Redemption series is approaching 100 million, precisely 95 million as of now. Meanwhile NBA 2K series passed over 155 million players worldwide.

Mobile Gaming:

The company’s mobile gaming division, led by Zynga, also showed promising growth despite some early challenges. As per Strauss Zelnick, Chairman and CEO of Take-Two Interactive, mobile consumer spending increased by 6%, largely driven by the success of their new title Match Factory. Other mobile titles like Toon Blast, Words With Friends, and Toy Blast also performed well.

Upcoming Major Releases for 2025:

Looking ahead, 2025 is shaping up to be a landmark year for Take-Two. The company has announced an impressive lineup of major releases:

  • Sid Meier’s Civilization 7: February 11th
  • WWE 2K25: March
  • Mafia: The Old Country: Summer 2025
  • Grand Theft Auto 6: Fall 2025
  • Borderlands 4: Later in 2025

Regarding GTA 6’s anticipated fall 2025 release, Zelnick maintains a cautiously optimistic stance. As per his interview with IGN, while the company “feels really good” about the timeline, he acknowledges potential risks of slippage, noting Rockstar’s commitment to perfection over rushed releases.

Ghost Story Games’ Judas, 2K’s Project ETHOS, and Zynga’s racing title, CSR 3, are still part of a currently updated lineup.

Investors Call:

In a statement, Zelnick expressed confidence in the company’s performance, saying, “We achieved solid results during the holiday season. Our net bookings of $1.37 billion were within our guidance range, and our operating results surpassed expectations.” He also emphasized the company’s commitment to creating high-quality, long-term franchises while maintaining excitement and anticipation for their releases.

When discussing the upcoming releases, Zelnick noted that 2025 could be one of Take-Two’s best years yet, with major titles like GTA 6 and Mafia: The Old Country on the horizon. He also touched on the importance of balancing annualized titles, like the NBA 2K series, with more creatively driven projects that require years of development. This strategy has been a key factor in Take-Two’s success, allowing the company to release beloved franchises while also making room for innovation.

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