Steam Warns Customers They’re Buying a License, Not a Game
The digital age has revolutionized how we consume media, but it’s also brought new challenges...
The digital age has revolutionized how we consume media, but it’s also brought new challenges...
On September 26, South Korea’s National Assembly approved an amendment to the Game Industry Promotion...
In South Korea, a big debate is heating up about whether gaming addiction should be...
The U.S. Senate is getting ready to look at two important bills that could make...