Krafton is off to a fantastic start with its new life simulation game, inZOI, which has now sold over 1 million copies in just its first week of Early Access on Steam.
But it’s not just about sales. According to Krafton, inZOI’s in-game “Canvas” sharing platform saw a massive 1.2 million players on launch day, with users uploading over 470,000 pieces of content right out of the gate.
Krafton’s CEO, CH Kim, shared his excitement about the milestone, saying, “We are grateful and excited to present inZOI to players around the world through Early Access.” He also made it clear that the team is in it for the long haul, promising ongoing updates and improvements to make inZOI a lasting franchise.
What’s Next for inZOI?
To keep the hype going, Krafton is already working on updates that will bring mod support, new cities, and more—completely free of charge until the full release.
Right now, the game is holding steady with around 25,000 concurrent players daily, with peaks reaching up to 87,000 on launch day, as per the Steam database. That’s a solid player base, especially for an Early Access title. Of course, it hasn’t been all smooth sailing—like that weird bug where virtual cars could run into kids (quickly patched, thankfully).
Why Is inZOI Blowing Up?
So, what’s making inZOI such a hit? A few things stand out:
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Next-level realism: Built with Unreal Engine 5, inZOI goes all-in on hyper-realistic visuals, making it a true standout in the genre.
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Insane customization: Players can tweak everything from eyelash length to skin texture, and even scan their own faces into the game. The AI-powered character creation is a major selling point.
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A fully open world: Unlike The Sims 4’s divided neighborhoods, inZOI lets players explore a seamless city with drivable cars and interactive public spaces.
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Unique mechanics: Features like the karma system (where choices impact future events) and adjustable time progression (a full in-game day can last anywhere from 96 minutes to 24 hours) give players more control over their experience.
The Verdict So Far
Reviews have been mostly positive, with critics praising inZOI’s customization options and visual quality. Game8 called it a “fresh face” with “amazing” character creation, while GameRant labeled it a “serious competitor to The Sims.” Over on Steam, the game currently holds a strong 83% “Very Positive” rating from more than 14k users.
However, not everyone’s sold just yet. Some critics argue that inZOI is all about looks but lacks depth. PC Gamer noted that the game “throws a million things at you, but doesn’t make any of them important,” while TechRadar found it “woefully inadequate” beyond its graphics.
It’s clear there’s room for improvement, and Krafton will need to balance visuals with deeper gameplay mechanics to keep players hooked.
inZOI’s director, Hyungjun “Kjun” Kim, has been upfront about the game’s current state, admitting that it’s “nowhere near comparable” to The Sims 4’s decade of content updates. He emphasizes that InZOI is taking its first steps in the genre and aims to coexist with The Sims rather than compete directly.
The big question now is: Can Krafton keep up the momentum? We’ll be watching to see how inZOI evolves and whether it can turn this explosive launch into long-term success.
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