Antonblast, the high-energy action platformer from developer Summitsphere, has already become profitable in less than a month after its launch.
In a post on Bluesky, game’s designer, co-coder, and composer, Tony Grayson shared the news saying “Less than one month to the day, ANTONBLAST has recouped ALL expenses related to development, marketing, and production! WE ARE PROFITABLE!”, thanking Antonblast players for their support.
Launched on December 3, 2024, for PC and shortly after for Nintendo Switch, Antonblast is a sequel to the arcade-inspired Antonball, combining elements of classic brick-breaking games with chaotic action. Players control Dynamite Anton or his equally daring counterpart, Dynamite Annie, in a wild quest to retrieve stolen booze from a jealous Satan. With a unique “dash-and-destroy” gameplay style, the game brings back the spirit of retro classics like Wario Land and Crash Bandicoot while carving its own identity through bold visuals and high-energy mechanics. The urban graffiti-inspired art style has been particularly praised for its vibrant and edgy aesthetic.
While Summitsphere has not disclosed the exact budget for the game, unofficial data offers some insight. According to VGInsights, Antonblast has sold over 75,000 copies at a price of $20, generating $1.2 million in gross revenue. However, other sources like Gamalytic estimate lower figures—approximately 32,000 copies and $500,000 in revenue. Regardless of the exact numbers, the game’s rapid profitability highlights its strong market reception.
Earlier this year, Tony Grayson revealed in an interview with GameMaker that the game faced significant hurdles during development. After over 30 publishers rejected Antonblast, Summitsphere turned to crowdfunding. Their Kickstarter campaign reached its $75,000 goal in just three days, ultimately raising nearly double that amount. Grayson noted that this early community support was crucial, admitting that without it, the studio might have been “on the streets.”
On the review front, Antonblast overcame early performance hiccups on the Nintendo Switch to win over critics and players alike. It boasts a Metascore of 87 on Metacritic, with users rating it at 8.5. On Steam, while some reviews are mixed, the game has achieved an impressive 96% approval rate from over 2,500 players. Its dynamic levels, screen-filling bosses, and fast-paced gameplay have been widely celebrated, though some players pointed out challenges with specific mechanics.
Looking ahead, the game’s success has set the stage for more projects from Summitsphere. Tony Grayson shared that Antonblast’s profitability ensures the studio will “be making a lot more games for a lot longer.” While specific details about future titles remain under wraps, Summitsphere continues to support Antonblast with updates addressing bugs and crashes.
Sources: VGInsights and Gamalytic (Sales data), Bluesky (Tony Grayson’s statements), GameMaker (Kickstarter campaign details)