Dungeons & Dragons: Dark Alliance Servers to Shut Down in February 2025

Dungeons & Dragons Dark Alliance

Developer Turque Games has officially announced that the servers for Dungeons & Dragons: Dark Alliance will shut down on February 24, 2025. Alongside this, the game will also be removed from digital storefronts. However, fans can still enjoy the base game and its DLC content in offline single-player mode.

Released in June 2021 for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/SDungeons & Dragons: Dark Alliance was developed by Tuque Games, a subsidiary of Wizards of the Coast. The game draws inspiration from the Dungeons & Dragons tabletop role-playing system and is set in the icy region of Icewind Dale. Despite sharing its name with Baldur’s Gate: Dark Alliance and Dark Alliance II, this title has an entirely unrelated storyline and gameplay mechanics.

The game features characters from R.A. Salvatore’s novel series, The Legend of Drizzt, including the four playable heroes: Drizzt Do’Urden, Catti-brie, Bruenor Battlehammer, and Wulfgar. Players can enjoy both single-player and multiplayer modes, with online co-op supporting up to four players.

While Dungeons & Dragons: Dark Alliance initially drew attention for its action-packed RPG elements and co-op features, it struggled to maintain a strong player base. At its peak, the game attracted around 9,900 concurrent players on Steam, but within two months, that number dropped by 95%. Recent data shows an average of just 9 players online, with a peak of 13 players in the last 24 hours.

The game’s only DLC expansion, Echoes of the Blood War, launched in March 2022. It introduced Auralla, a Tiefling warlock specializing in spell-casting and crowd control. The DLC also added two new challenge dungeons across six levels. In Abandoned Mines, players uncover dark experiments in a duergar mine, while in Spawn of Yeenoghu, they must stop a Gnoll faction from summoning their demon lord. Despite these additions, the DLC failed to revive the game’s dwindling player numbers.

Critics had mixed opinions about the game. On Metacritic, it holds an average score of 53, reflecting an overall lukewarm reception. IGN’s Travis Northup notably criticized the game, calling it a “joyless labor that’s mind-numbingly repetitive, deeply lacking in storytelling, and absolutely overflowing with bugs.”

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