Electronic Arts (EA) has turned down a proposal for Dead Space 4, marking another setback for the beloved survival horror franchise. This revelation came through a recent interview on the Dan Allen Gaming channel, where Glen Schofield, the original game’s creator, shared the news alongside fellow industry veterans Christopher Stone and Bret Robbins.
“We tried to make Dead Space 4 this year [2024],” Schofield shared. “We didn’t even go into details; they just said they weren’t interested. They thanked us, and that was all.” Despite the rejection, Schofield acknowledged EA’s decision with professionalism, noting that the discussions were respectful. This decision particularly stings for fans who had their hopes lifted by the successful launch of the Dead Space Remake in 2023.
The Dead Space series, which first terrorized players in 2008, revolutionized the survival horror genre with its unique space setting and frightening creatures called Necromorphs. The game’s success led to two direct sequels and several spin-offs, each expanding the dark and immersive universe.
Christopher Stone, one of the key figures behind the original games, offered some insight into EA’s decision. He pointed to the current “weird state” of the video game industry, where companies are increasingly cautious about investing in risky projects. “People are really hesitant to take chances on things,” Stone explained, though he maintained hope for the future, adding, “Who knows, maybe one day. I think we’d all love to do it.”
This isn’t the first time Dead Space 4 has faced cancellation. Back in 2013, following disappointing sales of Dead Space 3, similar rumors circulated about a potential fourth installment being shelved. While EA denied these claims at the time, the subsequent closure of original developer Visceral Games in 2017 dealt a severe blow to the franchise’s future.
While the dream of Dead Space 4 seems distant, spiritual successors like Chronos: The New Dawn offers hope for fans craving the dread-filled atmosphere of the original series. Releasing next year, the game is developed by Bloober Team, the developer behind the recent critical and financial blockbuster Silent Hill 2 remake.
Meanwhile, Glen Schofield, now leading Striking Distance Studios, has already explored similar territory with The Callisto Protocol. While it didn’t receive universal acclaim, the game reflects Schofield’s commitment to exploring atmospheric horror.
Sources: Dan Allen Gaming interview, Electronic Arts statements