Recent reports suggest that Concord, developed by Firewalk and published by PlayStation, may have sold as few as 25,000 copies across both PlayStation and Steam platforms. According to analyst Simon Carless (via IGN), the game reportedly sold around 10,000 copies on Steam and approximately 15,000 on PlayStation. These figures highlight a concerning start for a game positioned as a premium shooter.

PlayStation typically refrains from releasing exact sales figures, but the available data paints a clear picture of Concord’s struggle to attract a substantial player base. On Steam, the game currently averages only 70 active players, and its peak concurrent player count reached just 697 users. Furthermore, out of the 700 reviews on Steam, 512 are positive, while 220 are negative, indicating mixed reactions from players.

Analyst Mat Piscatella from Circana provided additional insight, revealing that Concord ranked 147th in daily active PS5 players across all titles in the U.S., with fewer than 0.2% of active PS5 users engaging with the game on a typical Monday. This underperformance raises questions about the game’s long-term viability in a highly competitive market dominated by free-to-play shooters.

One significant challenge for Concord was its late marketing push. The game’s first substantial trailers were only released in late May, leaving little time for players to build anticipation or familiarity with the title. Additionally, with a $40 price tag, Concord faced stiff competition from free-to-play games that continue to dominate the multiplayer shooter genre.

In hindsight, many industry experts agree that Concord may have seen better results if it had launched as a free-to-play title supported by a live-service model.

What do you think? Could Concord have carved out a stronger position in the market if it had adopted a different pricing strategy?

Sources: IGN, Simon Carless, Mat Piscatella (Circana)

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