Roblox Reports 32% Revenue Increase in Q4 2024, Bookings Up 21%

Roblox Corporation reported a 32% year-over-year increase in revenue, reaching $988.2 million in the fourth quarter of 2024 ending on December 31.

Bookings, which represent the total value of virtual currency purchased by users, reached $1.36 billion, showing a 21% year-over-year increase.

While Roblox still faced a consolidated net loss of $221 million in Q4, this figure represents a considerable improvement from both the previous quarter’s loss of $240.4 million and the $325.3 million loss recorded in the same period of 2023.

In terms of user engagement, average daily active users (DAUs) increased by 19% to 85.3 million. The number of average monthly unique payers grew by the same rate to 18.9 million, while average bookings per monthly unique payer saw a slight uptick of 1% to $15.97. Additionally, engagement hours rose by 21% year-over-year to 18.7 billion.

For the full year of 2024, Roblox’s revenue reached $3.6 billion, marking a 29% increase from the previous year. Bookings totaled $4.3 billion, up 24%. The company reported a consolidated net loss of $940.6 million for the year.

CEO and founder David Baszucki commented on the company’s performance, stating, “Roblox had a strong 2024, driven by our commitment to innovation and community.” He emphasized the company’s focus on building a platform that fosters genuine connections. Baszucki added, “As we aim to support 10% of the global gaming content market, we’ll continue investing in our virtual economy, app performance, and AI-powered discovery and safety, empowering creators and enhancing the user experience.”

Looking ahead, Roblox forecasts 2025 revenue between $4.25 billion and $4.35 billion, aligning with analyst expectations. However, the company anticipates a net loss for the full year ranging between $995 million and $1.07 billion, which is higher than analyst projections.

Despite the positive financial metrics, Roblox’s stock experienced a decline of nearly 14% following the earnings report. This drop was attributed to the company reporting fewer-than-expected users in the fourth quarter. Adding to it, the company is currently facing a probe from the U.S. Securities and Exchange Commission (SEC).


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